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* Terms of Use *  No duplication or distribution is permitted. Can be used in commercial games I ask you to specify "Palatkorn" in your game credits only






Step-by-Step Guide

Step How to Use Description
1 Set Toggle Key Change the key for toggling the Item List window by modifying the Toggle Key parameter in the Plugin Manager (default: r).
2 Toggle the Item List Window Press the key set in the Toggle Key parameter to open or close the Item List window on the map.
3 Select the Item to Discard When the window is open, click or press OK/Enter on the item you want to discard.
4 Choose the Quantity to Discard After selecting an item, a window appears to choose the quantity. Use the ↑/↓ keys to adjust the amount, then press OK/Enter to confirm.
5 Drag the Item to Discard To discard an item immediately, drag it outside the window (or off-screen). Each drag discards one unit at a time.
6 Create Discarded Item When an item is discarded, the system creates a dropped item on the ground by displaying its icon. This icon remains even if the player transfers maps.
7 Retrieve the Dropped Item When the player collides with the dropped item's icon, the item is automatically picked up and added back into the inventory, and the drop is removed.
8 Use Plugin Command (openItemWindow) Alternatively, open the Item List window by using the Plugin Command openItemWindow defined in the Plugin Manager.
9 Use Plugin Command (spawnItem) To spawn a new dropped item at a specific location, use the Plugin Command spawnItem with the required arguments. You can specify map coordinates (X, Y), or use an event's location as a fallback.

Feature / Tag Overview

Feature / Tag Description How to Use / Notes
Item List Window A window that displays the list of items on the map by sliding up from the bottom. - Open/close the window by pressing the key defined in the plugin parameters (default: r), or by using the Plugin Command openItemWindow.
Discarding Items Allows the player to choose the quantity of an item to discard. - When an item is selected, a quantity selection window appears. - Dragging the item out of the window discards one unit immediately.
Dropped Items Items that are discarded appear on the map and can be retrieved later. - When the player or an event collides with a dropped item, the item is automatically added back to the inventory, and the dropped item is removed from the map.
<OpenSwitch: X> Activates a global switch immediately when an event collides with a dropped item. - Place this tag in the event’s note. - X is the switch ID to be activated. - This tag is processed before other tags and does not decrement any counter.
<runItem> Causes an NPC or event to chase dropped items. - Place this tag in the event’s note. - It is recommended to use it together with <Runcounter: X> to limit the number of times the event chases the dropped items.
<RunSpeed: X,Y> Adjusts the speed and frequency at which the NPC or event chases dropped items. - X is a multiplier (for additional speed adjustments). - Y is the delay (in frames) between movements.
<Runcounter: X> Sets a unified counter for the operation of <runItem>, <CollectItem>, and <DeleteItem>. This counter persists across map transfers and stops the event when it reaches 0. - Place this tag in the event’s note. - X specifies the total number of times the event can process dropped items. - If not specified, the event acts without any limitation.
<CollectItem> Causes the event to immediately collect a dropped item. - Place this tag in the event’s note to enable immediate collection of a dropped item. - No numeric value is required.
<DeleteItem> Causes the event to immediately delete a dropped item. - Place this tag in the event’s note to enable immediate deletion of a dropped item. - No numeric value is required.



Updated 23 days ago
StatusReleased
AuthorPalatkorn
TagsRPG Maker MZ

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

PLK_Discard&keep.js 345 kB

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