PLK_GoogleSheetsDatabaseActors
A downloadable project
* Terms of Use * No duplication or distribution is permitted. Can be used in commercial games I ask you to specify "Palatkorn" in your game credits only
Version: 1.1
Fixed compatibility with other google sheet load lists in the delayed item calculation error.
✅ How to Use in Google Sheets
- Create a new Google Sheet and set up the columns as above.
- Copy and paste the table data into the sheet.
- Ensure the
effects
column contains JSON strings (useJSON.parse()
). - Integrate the Google Sheets API with RPG Maker MZ using a plugin.
- Test the item functionality in the game. 🎮
Copy Google Sheet to your own database
Open Extension Select app script Press Depoly button
New Deployment
Select type Select web app
Who has access Select Anyone
Press Depoly button Authorize access Select You Select Advanced Go to StorageSyncGoogle (unsafe) Allow
Web app
URL
https://script.google.com/macros/s/xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Go to game plugin list
Select
PLK_GoogleSheetEmailRegister
Put URL here https://script.google.com/macros/s/xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Once done, you can edit and change items from the sheet.
Caution It will load items by ID, if no ID is entered it will be blank. You can go to your own item settings to see it from the Games\Project\data\Actors This link will help you sort item values.
Column | Description | Example Value |
id | A unique identifier for each actor, used to differentiate each actor. | 1, 2, 2003 |
battlerName | The filename for the battler graphic used in battle scenes. | "Eren", "Liona" |
characterIndex | The index within the character sprite sheet, indicating the position of the graphic. | 4, 5 |
characterName | The filename for the character graphic used in menus and other scenes. | "SF_Actor3", "Actor1" |
classId | The ID of the class to which the actor belongs. | 1, 2, 2008 |
equips | An array of equipment IDs that the actor starts with. Each position in the array corresponds to a specific equipment slot (e.g., weapon, armor, etc.). | [1, 0, 0, 2, 0] |
faceIndex | The index for the face graphic used in UI windows (e.g., status or menu). | 4, 5 |
faceName | The filename for the face graphic displayed in the UI. | "SF_Actor3", "Actor1" |
traits | An array of special traits that affect the actor's stats or abilities (e.g., modifiers or resistances). | [] (or possibly something like [{"code":22,"dataId":0,"value":0.95}]) |
initialLevel | The starting level of the actor. | 1 |
maxLevel | The maximum level the actor can reach. | 99 |
name | The actor's name that is displayed in-game. | "Eren", "Liona", "Tyrus" |
note | Additional notes or comments regarding the actor, which may include tags for customization (e.g., <CustomFace: SF_Actor3_5>). | <CustomFace: SF_Actor3_5> |
profile | A profile or description of the actor, which may include formatting codes (e.g., \FS[16]) and details about the actor’s background or skills. | \FS[16]Expert marksman, age 35. Possesses a strong physique and high precision shooting skills. |
Published | 2 days ago |
Status | Released |
Category | Other |
Author | Palatkorn |
Tags | RPG Maker MZ |
Purchase
In order to download this project you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:
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