PLK_GoogleSheetsDatabaseStates
A downloadable rpgmaker mz
* Terms of Use * No duplication or distribution is permitted. Can be used in commercial games I ask you to specify "Palatkorn" in your game credits only
✅ How to Use in Google Sheets
- Create a new Google Sheet and set up the columns as above.
- Copy and paste the table data into the sheet.
- Ensure the
effects
column contains JSON strings (useJSON.parse()
). - Integrate the Google Sheets API with RPG Maker MZ using a plugin.
- Test the item functionality in the game. 🎮
Copy Google Sheet to your own database
Open Extension Select app script Press Depoly button
New Deployment
Select type Select web app
Who has access Select Anyone
Press Depoly button Authorize access Select You Select Advanced Go to StorageSyncGoogle (unsafe) Allow
Web app
URL
https://script.google.com/macros/s/xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Go to game plugin list
Select
PLK_GoogleSheetsDatabaseSkills
Put URL here https://script.google.com/macros/s/xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Once done, you can edit and change items from the sheet.
Caution It will load items by ID, if no ID is entered it will be blank. You can go to your own item settings to see it from the Games\Project\data\States
This link will help you sort item values.
Column | Description | Example Value |
id | A unique identifier for the state. | 1, 2, 3, … |
autoRemovalTiming | Indicates when the state is automatically removed. This value can control the timing of removal (e.g., at the end of a turn). | 0 (no auto removal), 1, 2 |
chanceByDamage | The percentage chance (0–100) that the state is applied when damage occurs. | 100, 50 |
iconIndex | The index number of the icon used to represent the state in the game. | 1, 2, 3, … |
maxTurns | The maximum number of turns the state will remain active. | 1, 5 |
message1 | The message displayed when the state is first applied. | "%1 has fallen!" |
message2 | An alternate message displayed in some circumstances when the state is applied. | "%1 is slain!" |
message3 | A supplementary message shown while the state is active. | (Often left blank) |
message4 | The message displayed when the state is removed or ends. | "%1 revives!" |
minTurns | The minimum number of turns that the state must remain active before it can be removed. | 1, 3 |
motion | An ID representing the motion or animation that plays when the state is applied. | 3, 0 |
name | The name of the state as shown in the game. | "Dead", "Guard", "Poison" |
note | Additional descriptive information about the state. This is often used to provide context or special instructions. | "State #1 will be added when HP hits 0." |
overlay | A number indicating how many times the state’s icon should be overlaid on the character to indicate the intensity or stack of the state. | 0, 1, 2, … |
priority | Determines the priority of the state relative to others. Higher values mean the state has a greater effect or takes precedence in battle calculations. | 100, 50 |
releaseByDamage | A Boolean flag indicating whether the state can be removed by taking damage. | false, true |
removeAtBattleEnd | A Boolean flag that specifies if the state is removed at the end of battle. | false, true |
removeByDamage | A Boolean flag indicating if the state can be removed when damage is taken. | false, true |
removeByRestriction | A Boolean flag indicating if restrictions (such as inability to perform actions) can cause the state to be removed. | false, true |
removeByWalking | A Boolean flag specifying whether the state is removed when the character moves (takes steps). | false, true |
restriction | A numerical code representing specific restrictions imposed by the state (such as preventing skill usage or movement). | 4, 0 |
stepsToRemove | The number of steps a character must take to remove the state if it is configured to be removed by walking. | 100, … |
traits | A JSON array that contains objects defining special properties or modifications (e.g., stat changes) applied by the state. | [{"code":23,"dataId":9,"value":0}] |
Published | 3 days ago |
Status | Released |
Author | Palatkorn |
Tags | RPG Maker MZ |
Purchase
In order to download this rpgmaker mz you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
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