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Use /FS[ ] or other plugins to set the size of the description.
If you want to show another face but don't set it, it will use the normal face image instead.

Name the battle file to match the character's real name in the game.


How to Set Up Side-View Battler Files in RPG Maker MZ

Below is a clear explanation of how to configure Side-View Battler images in RPG Maker MZ for use with the PLK_Mercenary Plugin. The plugin relies on the correct setup of Side-View Battler files and database settings to function properly.

Steps for Setting Up

1. Folder and File Preparation

Task Details
Create Folder Ensure the folder img/sv_actors/ exists in your project. If it doesn’t exist, create it manually.
File Format Save Side-View Battler images as .png files. Each battler frame should follow the standard size (144x144 pixels per frame).
File Naming Name the files to match the character’s battlerName in the Database. For example, if the battlerName is Hero, the file must be Hero.png.
File Location Place all Side-View Battler images in the folder: img/sv_actors/.

Example File Setup:

File Name Location
Hero.png img/sv_actors/Hero.png
Mage.png img/sv_actors/Mage.png
Warrior.png img/sv_actors/Warrior.png

2. Database Configuration

Field Action
Battler Name Open the Database (F9), go to the Actors tab, and enter the file name (without .png) in the Battler Name field.
Battler Hue Adjust the Battler Hue to apply a color tint to the battler. Default value is 0.

Example Configuration for a Character:

Field Value Explanation
Name Hero The character’s name.
Battler Name Hero Matches the file name in img/sv_actors (e.g., Hero.png).
Battler Hue 0 No color tint.
Profile "A brave hero determined to protect the world." A brief description of the character.
Note <CustomFace: HeroFace> Optional: Specifies a custom face image (stored in img/pictures/).

3. Plugin Configuration

Task Details
Enable Plugin Open Plugin Manager (F10), add the PLK_Mercenary.js file, and set its status to ON.
Configure Parameters Adjust parameters like Background, WindowSkin, and window dimensions (e.g., FaceWindowWidth, WalkWindowHeight) in the Plugin Manager.
Background Select a background image for the character selection screen (e.g., Actor3_7). Must be in img/pictures/.
WindowSkin Choose a custom window skin for plugin windows. Must be in img/system/.

4. Using Plugin Commands

Command Details
openAddActor Opens the Scene_AddActor screen where players can select and add characters to the party.
How to Use Add a Plugin Command in an event via the Event Editor to call the command.

5. Testing and Verifying

Task Details
Test the Game Playtest the game and use the openAddActor Plugin Command to open the character selection scene.
Check Battler Images Ensure Side-View Battler images display correctly for each character in the selection scene.
Check Console for Errors Open the Developer Tools (F8) while the game is running to check for any warnings or errors related to missing files or incorrect file names.

Troubleshooting Guide

Issue Solution
Side-View Battler image not showing Verify that the file name matches the battlerName in the Database and that the file exists in img/sv_actors/.
File format issues Ensure all Side-View Battler files are in .png format.
Plugin Command not working Confirm that the plugin is enabled in Plugin Manager and the correct command (openAddActor) is used in the Event Editor.
Console errors Open the Developer Tools (F8) and check the console for specific error messages related to the issue.

Example Table for Folder and Database Setup

Character Name File Name Folder Location Battler Name in Database Custom Face (Optional)
Hero Hero.png img/sv_actors/Hero.png Hero <CustomFace: HeroFace>
Mage Mage.png img/sv_actors/Mage.png Mage <CustomFace: MageFace>
Warrior Warrior.png img/sv_actors/Warrior.png Warrior <CustomFace: WarriorFace>

Summary

  1. Prepare the Folder:
    • Ensure all Side-View Battler images are placed in img/sv_actors/ and named correctly (e.g., Hero.png for a character with battlerName: Hero).
  2. Configure the Database:
    • Set the battlerName field in the Database to match the file name of the battler (without the .png extension).
  3. Enable and Configure the Plugin:
    • Use the Plugin Manager to enable PLK_Mercenary and configure its parameters as needed.
  4. Test and Verify:
    • Playtest the game, use the openAddActor Plugin Command, and check that Side-View Battler images display correctly in the selection scene.

If you encounter any issues or have further questions, feel free to ask for more assistance!

Published 1 day ago
StatusReleased
CategoryTool
AuthorPalatkorn
TagsRPG Maker MZ

Purchase

Buy Now$2.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

PLK_Mercenary.js 38 kB

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