Set the quest Balloon on the NPC's head.
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Fixed it so that it runs when you press start and won't stop until you command it to clear.
SetPlayerIcon iconIndex Set the Balloon for the player character.
Set the number as follows
Added the ability to make balloons disappear.
Edit: Now able to show every different ID and You can always choose to turn it off individually.
Plugin Command:
SetNPCIcon npcId iconIndex
Set the Balloon for the specified NPC.
SetPlayerIcon iconIndex
Set the Balloon for the player character.
Terms of use
No duplication or distribution is permitted.
Can be used in commercial games
I ask you to specify "Palatkorn"
in your game credits only
Status | Released |
Category | Other |
Author | Palatkorn |
Tags | RPG Maker MZ |
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Click download now to get access to the following files:
PLK_Balloon_NPC.js 3.6 kB
Comments
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First, thanks for this great script.
How do I make a bubble appear above the NPC's head without having to talk to him?
I'm trying to show a yellow exclamation above it's head to show it has a quest to pick up, then once I accept the quest it displays a grey exclamation, then when I can hand in the quest (when all tasks are done or items collected) it displays a red exclamation.
I tried having event page 1 run as parallel with the code to display the yellow exclamation but it don't work. Though if I put the code just so I talk to him it works, so it seems this wont work on events that's set to parallel.
Unless i'm missing something, i'm very new to MZ so maybe i'm not understanding something. Any fix for this?
First open EV00x, then create and set trigger to automate in content, set all balloon display, in event command select control switch to A = On, then go back to original EV00x, create 2 new bars without setting anything in them, select switch self = A and done, the management will be done automatically.
Any option for alternative with displaying icon above character?
You can give me your ideas and I will fix them.
I would be soo happy if you could make option to display icon over player's head, so we can use it for "carry item" mechanics.
I have added that option for you, feel free to reload.
Are you sure it's updated? I see only option for setting baloon like before in plugin commands.
Yes I tested it, I think you need to remove the old one first.