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I think i've found a bug/issue with your script.
So i've tied a quest marker to show above my event #78's head for a quest. It's all working fine. Swaps colors etc when its supposed too, ends when i tell it to and all that.
I created a new map.. as i was adding stuff.. i got to event #78 on THAT new map and when i test run the game on map 1 the quest marker is there over the npcs head.. but if i go onto map 2 (a completely different map) the event that's #78 also shows the quest marker on it too.
I tested a few things, created same map entirely as i had copy/pasted the same map but that wasnt the issue, tried turning all my plugins off also that i'm using and kept just the balloon script on and it still happens on both maps. Here's a vid of whats happening.. 

So for now i've had to hide event #78 on my second map at a corner out of the way until maybe a fix can happen.

Thanks for the problem, I am fixing it.

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I fixed it to version 1.0.3, please try again.

Added conditional command opening based on switch ID and variable and positioning.

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Ah.. thanks for this.. the patch was so quick.
I'll test it out shortly and report back.
Thanks!

EDIT: Your patch sorted the issue out, thanks! :)

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First, thanks for this great script.
How do I make a bubble appear above the NPC's head without having to talk to him? 
I'm trying to show a yellow exclamation above it's head to show it has a quest to pick up, then once I accept the quest it displays a grey exclamation, then when I can hand in the quest (when all tasks are done or items collected) it displays a red exclamation.
I tried having event page 1 run as parallel with the code to display the yellow exclamation but it don't work. Though if I put the code just so I talk to him it works, so it seems this wont work on events that's set to parallel.
Unless i'm missing something, i'm very new to MZ so maybe i'm not understanding something. Any fix for this?

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First open EV00x, then create and set trigger to automate in content, set all balloon display, in event command select control switch to A = On, then go back to original EV00x, create 2 new bars without setting anything in them, select switch self = A and done, the management will be done automatically.

ah thanks for this!

Any option for alternative with displaying icon above character? 

You can give me your ideas and I will fix them.

I would be soo happy if you could make option to display icon over player's head, so we can use it for "carry item" mechanics. 

I have added that option for you, feel free to reload.

Are you sure it's updated? I see only option for setting baloon like before in plugin commands.

Yes I tested it, I think you need to remove the old one first.